Hot Shots Golf 2 is going to be a really good
game....as far as we can tell. We received a
playable demo disc of the game that only had
two characters and three holes available, in
just one of the modes, so this preview is based
on a really limited version of the game.
Camelot's
original Hot Shots game for PlayStation sold
more than 1.5 million units in Japan, was a
highly acclaimed big seller stateside, and its
engine was used to create the extremely well-received
Mario Golf game for Nintendo 64. With such a
good track record, a sequel was inevitable.
Hot
Shots Golf 2 uses the same engine as the original,
with one major difference - the characters have
undergone a change. No longer do the characters
sport oversized heads that are half the size
of the character's body, nor do they have that
cute Japanese-style look to them. This may be
due to the fact that the sequel is in the hands
of a new developer - Clap Hanz. The new characters
are now more naturally proportioned and have
a more American look to them. Whether this will
have an impact on the sales of the game are
yet to be seen.
Other than that, the game still looks and plays
great. There are six different modes of play
available: Stroke Play, Match Play, Tournament,
Vs., 9-hole Par 3, and Training. There are seven
courses to open up and play on: Four Winds Country
Club (CC), Blue Waters CC, Emerald Resort CC,
Death Valley CC, National Greens CC, King's
Gardens CC and Balata CC. This disc came with
three Stroke Play holes on the Balata CC course.
Hot
Shots Golf 2 is available for play with up to
four players. There are 13 characters total
- most of which need to be opened up by defeating
them in the Vs. mode of play. There were two
characters playable in this demo: a balding,
rotund, funky-pants wearing, greasy Italian
named Mel, and a flannel-shirt wearing, Timberland
shoes-clad, backwards-hat toting WASP named
Chip. There are humorous character animations.
For example, Mel's toupee sometimes flips up
off of his head when he hits a powerful shot,
and he takes it off and throws it on the green
when he has a bad hole score. Chip plays air
guitar on a good hole and slams his putter into
the ground on a bad hole. And if the camera
angle is just right, when the ball stops and
lands on the fairway, you can see an amusing
bit as the character runs up to it.
Like
the other games, each character has certain
attributes: power, control, impact and spin.
Additionally, there are icons stating whether
the golfer is a low, medium or high hitter.
Correcting one of the difficulties of the past
games, there is a new ball/club impact meter.
The meter now has three different impact areas:
a perfect-hit mark, a pink area for a near perfect
hit and a red area for a good but not accurate
hit. This will probably make the game a bit
more accessible, as it is now easier to always
make good contact.
One
of the new cool features is that the seasonal
weather conditions can be selected, creating
four different course variables for spring,
summer, winter and fall. Another great feature
(but not new) is the ability to see the course
from nearly every conceivable angle. What's
more (and new), is that you can now go to a
bird's-eye viewpoint behind the golfer and actually
hit from that perspective and watch the flight
of the ball, as opposed to having it automatically
correct to directly behind the character. And,
impressively, the character's swinging animations
are still visible from the lengthy distance
above. Another added touch is that if a putt
almost makes it in but doesn't, the next shot
is a "Gimee," giving you the benefit of doubt
with making the next shot.
On
the graphics side, it is improved over the original
game, but Mario Golf still looks better. A cool
environmental feature is that when there is
cloud coverage and gusty winds - say in the
fall - the textures on the course are constantly
changing to signify lightness and darkness.
There are additional nice touches like dragonflies
buzzing around, leaves falling from the trees
and nice reflections on the waters, but, for
the most part, it's golf-game graphics (you're
not going to get any Soul Calibur effects...but
wouldn't that be something to spice up a golf
game). The sound effects are also standard fare,
like compliments and crowd applause when making
good shots. But the sounds of the weather were
very realistic.
Like
I said, the game runs on the original Hot Shots
engine - one of the best in the industry, hence
Nintendo using it. And after only a brief gameplay
session with the demo disc, the game looks to
be better than the recently released Dreamcast
golfing game Tee-Off Golf. The game will be
available March 7. We'll have a full review
then.
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