Choukosenki Kikaio
Mech Battle Preview
Developer: Capcom
Publisher: Capcom
Available: TBA
Players: 1-2
Save Game: Yes
Written by David Smith
Defeat the mecha monsters that destroy peace!

Strictly speaking, I should refer to this game as "Tech Romancer." That, after all, is the proper name under which it was released in American arcades a year or so ago. The trouble is, I can't do that. It would be utterly and completely wrong. This game is made great by its unmatchable flavor, and "Tech Romancer" doesn't suit that flavor at all. It's like taking Super Dimensional Fortress Macross, Super Dimensional Cavalry Southern Cross and Genesis Climber Mospeada, throwing them in a blender, and calling the lot "Robotech." Thus, I will call it by its rightful name, the true name of its spirit: Choukosenki Kikaioh.

It sounds best if you take a deep breath and yell it really loud. Lay some crescendo on it, and let your voice start cracking into the upper register by the end: "choukoSenki KIKAOOOOOOOOh~!" Then maybe you'll understand.

Kikaioh is composed of about one part arcade fighting and two or three parts mad love poem to the glory of giant robot anime. The gameplay bears a certain resemblance to Rival Schools, but the style of design is ripped straight out of a host of mecha classics - Giant Robo, Great Mazinger, Mobile Suit Gundam (Zeta and Char's Counterattack), Super Dimensional Fortress Macross, and even a touch of Evangelion to keep the kids happy. I'm disappointed by the lack of some Gold Raitan action, but as they say, you can't have it all, and there's more than enough here to keep any geek happy.

Aside from the opposition and other hidden characters, there are nine playable mechs, not including some that have multiple variations with different special moves. Not a one of them looks less than completely cool, particularly given that the game's been tuned up to take advantage of the Dreamcast's polygon-cranking abilities (the arcade original ran on the System 11 board, or some similar kinsman of the Playstation, I believe). Technically speaking, the game doesn't look a whole lot better than the rather depressing Plasma Sword, and it's certainly a few lengths behind Soul Calibur. The polygon models aren't exceptionally complex, nor do the stages have a great deal in the way of interesting 3D scenery (although you are capable of omnidirectional movement). But as I've often said, a little creativity of design can make up for a heck of a lot of technical showmanship, while the finest of programmers can do nothing without quality artists to back him up, and here is further proof. There is just nothing that can beat the coolness of really well-designed giant robots.

Kikaoih's cast runs the gamut: there's the Mazinger-inspired Kikaoh, the stomping olive-drab Wise Duck (dead ringer for the Macross Monster, an old personal favorite), the spindly spear-wielding Pulseon, and perhaps the most creative and endearing of the crew, the mahou shoujo-ized Bolon, constructed out of the remnants of a giant's toybox. Though the gameplay is relatively simple, with Rival Schools' emphasis on basic combos and flashy super attacks, the characters do possess enough individuality of fighting style to keep the game interesting, and when that fails, it can still fall back on its immense visual flair to bring players back for more.

It's actually hard to say which of the play modes is the most fun. Taking on your friends in the versus mode is great, as you marvel over the super attacks and scramble for power-up items. After you destroy the buildings around you or deliver particularly punishing assaults, you can pick up odds and ends like extra health and special-weapon enablers. But the single-player story mode is where the game's presentation gets its chance to shine, with lengthy dialogue cutscenes that flesh out the plot. It's in this mode where you really feel like you're playing a cartoon. Each mech has their own logo done up to look like it's part of a real show. The stages include classic scenes like Tokyo Tower, Mount Fuji, and a moon-base where a host of battleships hangs in the sky. The intro movie is worth the price of admission on its own, as a classic sentai theme plays over opening credits and "Capcom" kana patterned after what I'd swear used to be the Sunrise logo.

I'm not sure if I'll ever properly review Kikaio, since while I generally adhere to an aggressively subjective style of journalism, here I've at last come upon a situation where, maybe, my weirdness hampers my artistic judgment. But I can say that if you love giant robots too, you'll probably love Kikaioh. Virtual On 2 possesses supremely well-crafted gameplay and a much more restrained design sense, which makes it undoubtedly the better game of the two. Capcom's entry into this corner of the Dreamcast arena lets it all hang out, in almost all areas - that makes it the weaker game in an objective sense, but that's what also makes me enjoy it so. I mean, just say the two titles with me:

"Virtual On: Oratorio Tangram."

"choukoSenki KIKAIOOOOOOOOOOOOH~!"

See what I mean?

Kikaioh Intro Movie - 1:19 - RealVideo: 3.6 MB - MPEG: 9.7 MB.

And for those of you singing along at home, the lyrics.

Bearing in mind

The sign of justice

Full of courage

Brings miracles.

Iron Warrior

Fight as long as life lasts.

Fight, Kikaioh!

For those who believe in

Dreams, hope, and friendship

With mighty power

Go, Super Iron Metal Warrior

Kikaioh!

Muneni idaku

Seigi no akashi

Afureru yuukiga

Kisekiwo yobunosa.

Koutetsu no senshi

Inochi wo moyase.

Tatakae Kikaioh

Shinjiru monowa

Yumeto kibouto yujyoto.

Muteki no chirarade tatakaumono no nawa.

Choukosenki

Kikaioh!

   
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