Kalisto Entertainment
is getting ready to give gamers nightmares all
over again. Nightmare Creatures II, published
by Konami, is coming to PlayStation and Dreamcast
this spring and has the potential to set a new
standard in horror action games.
Nightmare
Creatures II is set a full century after the
original game. Dr. Albert Crowley, the villain
from the first NC, isn't quite as dead as players
thought he was - in fact, he's been practicing
black arts and is stronger than ever. He's been
pretty busy kidnapping ordinary folks to torture
and experiment with, too. This is where the
hero comes in. As one of Crowley's "patients,"
Herbert Wallace (has a hero ever been named
'Herbert' before?) has been subjected to the
doc's torture for the past 20 years and, not
surprisingly, he's not the most sane individual
around. Covered in bloody bandages and resembling
a Gothic Darkman, Wallace escapes from prison
with the goal of killing Crowley and ending
his terror.
Wallace's
macabre mission takes him through 30 levels
in eight areas, including London, Paris and
Prague, where Crowley's inhuman creations prowl.
The hi-res graphics we saw on the playable PlayStation
version were dark and ominous, but with excellent
textures and high detail that make you feel
like you're wandering the haunted cobblestone
streets of 1934 Europe. Tattered tapestries
flutter in the wind, candles cast an eerie glow
on the walls, and beautiful rain effects will
make your hair stand on end. There's even an
authentic hearse, modeled after a real 1920s
vehicle. Character graphics are impressive also
- Wallace is built from 700 polygons, and his
coat and bandages flap about as he moves. The
Dreamcast version, shown in video form only,
looked similar, but much smoother.
The
sounds are stunning so far. Whether it's a grandfather
clock booming in the background, the crack of
a door being kicked open or the splintering
of wood as Wallace smashes a crate, the effects
are incredibly realistic and add to the game's
creepy atmosphere. Music was pretty rockin'
in this version of the game, but whether it
stays in is up in the air; Rob Zombie has signed
on to create the opening and ending themes for
the game, and perhaps the entire musical score
if time permits.
Gameplay
itself is divided into two parts - exploration
and combat. Exploration mode is pretty self-explanatory,
but the fights are actually pretty cool. Transition
between the two parts of gameplay is seamless;
the only real changes during combat mode are
that an enemy life bar appears, Wallace locks
on to the nearest foe (although combat is frequently
one-on-on) and gains extra attack moves. Wallace
is a true madman in battle; he's about brutality,
not finesse. In the demo we saw, he was wielding
a pair of axes that sent blood flying and splattering
on walls as he maimed his opponent, a grotesque
chainsaw-using monster. When the monster weakened,
it dropped to its knees, and Wallace finished
it off with a Mortal Kombat-style fatality -
a decapitation followed by a brutal pummeling
of the body. The fatalities are executed by
specific button commands, but how many different
finishers will be in the final version is unknown.
Each enemy creature can perform special fatalities
as well. Wallace can also use special power-up
abilities in battle, just as characters in the
first NC could. Some of these powers will be
from the original, and others, like the swarm
of flies that devours your opponent, are completely
new.
Kalisto
has taken many complaints about the original
to heart and tried to rectify them. Unlike the
characters in the first NC, Wallace can walk
backwards, as opposed to the reverse-hop in
the original. Loading times are also no longer
a problem, as the game features asynchronous
loading so the game is reading from the CD while
the action takes place, much like Soul Reaver.
Many other features will be in the final game
as well. Halfway through the adventure, Wallace
will rescue a girl named Raquel who then becomes
a playable character.
So
far, Nightmare Creatures II is shaping up to
be a polished and frightening adventure that
could be as terrifying as Konami's own Silent
Hill. Hopefully it will live up to its potential.
Both the PlayStation and Dreamcast versions
of Nightmare Creatures II are scheduled for
release on March 28, though the Dreamcast version
could be delayed until April.
Nightmare
Creatures 2 Preview Movies
Notes
concerning the following movies: each is approximately
two minutes long, broken into four sections
for ease in downloading. They're in MPEG1 format;
each section is between three and four megabytes.
The first two are trailers containing gameplay
sequences and real-time cinemas. The third is
a combination of 2D and 3D concept artwork and
sequences. We're told it was used by Kalisto
to give programmers and artists who were new
to the project an impression of what Nightmare
Creatures
was about - to get them up to speed as far as
the game's style and intent.
Trailer
1: Part
1, Part
2, Part
3, Part
4.
Trailer
2: Part
1, Part
2, Part
3, Part
4.
Concept
Movie: Part
1, Part
2, Part
3, Part
4.
Nightmare
Creatures 2 Concept Art
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