SaGa
Frontier 2 is a work of art. This is a compliment
I'm hesitant to bestow upon a video game, but
it's the only appropriate way to describe Square's
latest masterpiece. Each and every scene has
been painstakingly hand-drawn by some incredibly
talented artists. The level of detail and character
portrayed by these visuals could never be matched
by polygons. Furthermore, everything has been
hand-painted with the same amount of utmost
care. It's simply a thing of pure beauty that
mere words will be inadequate to describe. Suffice
it to say, I haven't been this taken aback by
a game's graphics since Astal on the Saturn.
This
is one of those rare instances where I would
purchase a game simply on the merits of its
visuals alone. The stunning artwork, with all
its subtlety and brilliant use of pastels, is
easily worth the price of admission. Much to
my delight, however, the game itself is excellent
as well. The storyline is divided into episodes
and, in a twist on the multi-character system
of the earlier SaGa games, allows the player
to choose from divergent paths at the conclusion
of certain episodes, some of which temporarily
place you into new roles. This helps the game
avoid the linearity of most RPGs and even provides
it with some replay value. The translation is
trademark Square; low on comedy, high on drama.
I happen to enjoy most of the company's translations
a great deal, but if you find them a bit too
dry, SaGa Frontier 2 isn't going to change your
mind. The characters are interesting and well-developed,
though; not every hero is pure-hearted and innocent.
A medieval setting, and character designs by
the man responsible for Final Fantasy Tactics
complete, what is for me, the ideal epic RPG
atmosphere.
Even
the battles are superior, featuring deep, strategic
gameplay. Characters are constantly learning
new spells and abilities, and two or more can
even get together with a combo attack. Everything
is turn based, so you can take your time in
deciding how to make them work best as a team.
It's nice to see Square catering to those of
us who enjoy slowly plotting out elaborate strategies
rather than rush things with real-time combat.
To mix things up a bit, they've also included
the occasional one-on-one battle, during which
the player must plan a few moves ahead and then
sit back and watch how it all pans out. Those
weaned on Final Fantasy VII or VIII may be turned
off by the lack of action, but we old school
RPGers should revel in the experience.
The
only aspect of SaGa Frontier 2 that I find slightly
disappointing at this point is the soundtrack.
The composition and instrumentation is certainly
of high quality, but it's not particularly moving
or inspiring. Not really a big deal, but an
epic soundtrack could certainly help elevate
the title into the realm of greatness. Perhaps
it gets better later on in the game; in any
case, I'll reserve final judgment for the review.
There
are few games I'm anticipating this year as
highly as SaGa Frontier 2. I consider the three
most important elements of a good RPG to be:
1) an involving storyline, 2) appealing visuals,
and 3) an enjoyable battle system. SF 2 proudly
possesses all of these qualities in spades.
A great soundtrack would be number 4, but that
can be easily forgiven in the face of such gorgeous
hand-crafted graphics. I just can't stress enough
how beautiful this game is. Thank you, Square,
for keeping the 2D fires burning.
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