I absolutely refuse to start this preview with
a Rockism. It would be so darn easy to do, especially
with a game titled WWF SmackDown!, but I've
seen way too many wrestling game previews asking
if you smell it, so there will be no Rockisms.
At least in this paragraph, anyway.
At
any rate, the WWF is back on the PlayStation
with SmackDown! Considering the commercial and
critical success that was WWF Wrestlemania 2000
on the Nintendo 64, THQ has some large expectations
to live up to with their first PlayStation WWF
game, and some bad memories to erase from their
much-maligned WCW Nitro and Thunder games.
Right
off the bat, SmackDown! is impressive with its
large number of features. The game offers a
season mode, a custom pay-per-view mode, a character
editor, and a ton of exhibition matches including
singles, tag team, handicap, cage, battle royale,
Royal Rumble and many more. The character roster
is pretty decent also, with virtually all the
WWF's key names, from Austin, Mankind and Rocky
Maivia right down to the Dudley Boyz and Shane
McMahon. Some of the lower-card stars that made
it in Wrestlemania 2000 are absent though, such
as Prince Albert, Meat and Mideon (sorry, Phineas
Godwinn fans).
The
game looks pretty good. Faces and textures are
nice, and there's no break-up, although they
have a fairly small stature (no bulging muscles
or such). The sound is good also, with perfect
renditions of character theme songs. However,
there's no commentary or wrestler voice clips,
which is a huge oversight on a PlayStation game.
Wrestler entrances are a tad weak too. As each
wrestler's full-screen Titantron video plays,
the wrestler comes out in front of it and poses,
then walks off-screen. There's no walking down
the aisle or in-ring showboating.
As
far as how it plays, well, let's say that SmackDown!
doesn't quite match up to the fun or playability
of Wrestlemania 2000, but it's not bad either.
There's no grapple button, but instead an action
button that will execute a move or hold as long
as your opponent is in range. It kind of reminds
me of WWF Wrestlemania Challenge on the NES
in that regard. The moves vary depending on
what direction you're pressing and what position
you are relative to your opponent, resulting
in a lot of moves to perform. The punch/kick
button functions the same way. So the controls
are simple enough, but it's not easy to remember
how to pull off each move on command.
Customization
has been one of the best things about wrestling
games lately, so I was eager to try it in SmackDown!,
but I found the character editor a bit disappointing.
Characters' appearances can only be altered
by their head, upper body, lower body, height
and weight. On top of that, faces and outfits
are mostly just those of the wrestlers in the
game. If you liked making a character of your
boss in Attitude and then suplexing him out
of his boots, well, it ain't gonna happen here.
Unless your boss looks just like a fat Triple
H or something. However, SmackDown! does have
a cool feature where your custom character gains
access to new moves based on how well you succeed
in season mode, so the edit mode does have its
pluses.
So
far we've only just touched on the game and
experienced a handful of modes, so we'll spend
some in-depth time with the game and deliver
our verdict next week. For now you can check
out our screenshots and the feature list below.
Characters:
Stone Cold Steve Austin
The Undertaker
The Rock
Triple H
Big Show
Mankind
X-Pac
Mr. Ass
Road Dogg
Kane
Chris Jericho
Val Venis
Godfather
D-Lo Brown
Mark Henry
Ken Shamrock
Big Bossman
Al Snow
Hardcore Holly
Steve Blackman
Test
Edge
Christian
Gangrel
Faarooq
Bradshaw
Matt Hardy
Jeff Hardy
Buh Buh Ray Dudley
D-Von Dudley
Vince McMahon
Shane McMahon
Chyna
Tori Debra
Paul Bearer
Exhibition
Modes:
Single Match
Tag Match
Handicap (2-on-1) Match
Battle Royale
Royal
Rumble
King of the Ring
Hardcore Match
Falls Count Anywhere
Cage Match
3-Way Dance
4-Way Dance
Special Referee
I
Quit
Made
it this far? Rev. Smith has a few cents to add.
I
share Mr. Hoffman's distaste for catchphrase
abuse, but freelance contributor Steve Thomason
would be heartbroken if this preview didn't
have at least one Rocky reference. So, riechen
Sie, was der Geistliche kocht?
If
that makes no sense, I'm sorry, Mom.
So,
anyway, I like professional wrestling. Is there
a problem?
Well,
actually, there probably isn't. Given that the
WWF's produced two best-selling books, a top-rated
TV show, David Letterman appearances, and a
stack of TV Guide covers, one can say that these
days without fear of derisive Mushnickian reprisals.
In the realm of videogames, at any rate, wrestling
is certainly not a dirty word - it's become
synonymous with big, big money. Acclaim's Warzone
and Attitude dominated the sales charts, and
THQ's first WWF-licensed game, Wrestlemania
2000, remains a massive hit.
THQ's
PlayStation WWF game, the soon-to-be-released
SmackDown!, has the potential to be an even
bigger success, and based on my first go with
it, it's not just hanging on the coat-tails
of its license. I'm not completely happy with
some of its features, but even if you're more
of a gamer than a wrestling fan, it should be
solid enough.
If
you happen to be both a serious gamer and a
serious wrestling fan, you might have run into
Yuke's' Toukon Retsuden franchise before, the
series of four New Japan-licensed games for
the PlayStation and Dreamcast. SmackDown! is
based on an upgraded version of the Toukon Retsuden
3 engine (having played TR3, I can say the graphics
are a fair bit better), with a similar control
system. If you haven't played TR, it's one of
the better systems out there - I still prefer
Fire Pro, but you take what you can get in the
American market. Unlike Warzone or the Aki VPW
engine used in WM2K, it's not built around a
grappling system. You don't tie up and then
execute a move. Instead, while standing or running
or whatever, you use combinations of a single
direction and button press to go for a move.
Now that I think about it, it's rather like
Fire Pro, but the key strategy is proper positioning,
rather than precise timing. You have to judge
your facing and distance properly, or else you'll
miss your attack and be left wide open.
It's
the actual wrestling action that Smackdown seems
to do best. It has Toukon Retsuden's massive
array of moves, plus the WWF superstars' signature
moves, and they're all available in the creation
system. The controls are easy to get the hang
of, big finishing moves are a cinch to pull
off, and the advantage in any given match swings
back and forth enough that you don't get too
frustrated. Here I'm referring to a two-player
game, though - perhaps the difficulty level
ramps up farther into the Season mode, but so
far, the AI opponents are about as alert as
Scott Hall on a Sunday morning. They frequently
leave themselves wide open for attacks, even
standing motionless with their backs to you
for extended periods.
Wrestling
games have always been built around multiplayer
action, though, and in that respect SmackDown!
has it a bit more together. The number of game
modes is exceptional, and the long list of names
seems to represent real variety, rather than
an artificial set of permutations (like WWF
Attitude). Some of them are a little strange,
though - to me, an "I Quit" match
means Magnum TA trying to gouge Tully Blanchard's
eye out, while in SmackDown!'s context it seems
to primarily involve whacking the other guy
with a microphone. But then there's also three-
and four-way dances, handicap matches, a special
ref match (where you can be the referee, if
you like), WWF-style cage matches, and that
new-fangled favorite, the Hardcore match (read:
hitting each other repeatedly with lengths of
pipe).
I
say it does the wrestling best, however, because
there are aspects of SmackDown!'s presentation,
its recreation of the WWF, that leave me a little
disappointed. I had hoped for more realistic
entrances - the FMV is lovely, but have it running
on the TitanTron in a 3D set, so I can see the
posing and the crowd and the pyro and all the
rest of that good stuff (Chris Jericho's entrance
has lost a lot of its impact). The lack of color
commentary (on the PlayStation?) is a serious
lapse. Furthermore, though I recognize that
this will always be a problem, the roster is
strangely lean and incomplete. There are over
thirty wrestlers, yes, but many of my favorites
are gone - no Headbangers, no HBK, no Kaientai,
no Rikishi, no Too Cool, and not even Too Much.
I reserve the right to amend my complaints pending
discovery of possible hidden characters (Shawn
Michaels has to be in there somewhere), but
why are any of the above not immediately selectable,
while Debra McMichael is?
Well,
perhaps I shouldn't complain - after all, my
heroes and saviors, the Hardy Boyz, are in full
effect, and I can pit them against the Dudleys
all weekend long. True, nobody goes through
a flaming table, but I think that would be expecting
a bit much from the game.
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