Yes,
I'm presently playing the SNK Supporter version.
I respect Capcom's skill as a developer, I've
loved them since the original Mega Man, and
Street Fighter shall always have a place in
my heart, but as far as this particular rivalry
goes, I'm on the side of the mighty men of old
who created King of Fighters '97, the game that
kept me going through two hideous years of graduate
school.
Now
that I've said this, you'll probably see a new
preview tomorrow from dyed-in-the-wool Capcom-ite
Frank Martinez, our web designer, proclaiming
that I should have been playing Street Fighter
Alpha 2 all that time, and that Capcom fans
the world over will march to victory on a road
of bones. Ah, well.
Whichever
version you wind up playing, though, you'll
be getting a great game. SNK Vs. Capcom is,
yes, a card game, very much along the lines
of CCGs such as Magic or Pokemon (hocch! ptui!),
but with certain vital differences that make
it quality entertainment, rather than a creation
of the devil. For one thing, you don't have
to spend twelve grillion dollars on it to field
a competitive deck. For another related thing,
it doesn't encourage possession, avarice, deceit,
or other crypto-fascist counterrevolutionary
balderdash. For the most important thing, it
features sweet character art of absolutely all
the Capcom and SNK stars you can imagine (and
plenty that you can't).
The
card game is surrounded by a simple RPG setting
rather like that of Pokemon. You're an aspiring
card champion, traveling from arcade to arcade
throughout Tokyo hoping to challenge the best
players, build your deck, and one day prove
yourself the most deranged SNK (or Capcom) fan
alive. Thus, there's more to do than just play
cards; your superdeformed avatar travels around
town to card-battling hotspots (arcades, toy
stores, Neo Geo Land, et cetera), where you
can encounter new opponents, people to trade
cards with, trading machines, and other wrinkles
that add variety to the basic game.
But
of course the card game is what will occupy
most of your time; perhaps more than is healthy,
because it definitely has addictive potential.
Its streamlined rules and statistics allow it
to move very quickly, unlike the more involved
Pokemon Card Battle. You have two types of cards:
characters and actions. Actions generally produce
simple instantaneous effects, while characters
are fielded to beat up other characters and
your opponents. Characters generally have only
two pertinent attributes: their "BP,"
Battle Points, which is simultaneously the amount
of damage they can deal and take, and their
SC, the number of Spirit points you gain when
you put them into play. Spirit points activate
action cards, multi-character combination attacks,
and I believe some character abilities. More
powerful characters have special abilities that
can be used at various times; for example, Psycho
Soldier's Sie Kensou uses his Meat Bun ability
when you put him in to play, powering up your
life in an homage to his intro pose in King
of Fighters. Except, wait, after '97, it should
lower your life, shouldn't it? Or did they change
it back to the '96 pose in '98 or '99?
Pardon
me, slipping into demented KOF fan mode. Won't
happen again.
Winning games allows you to collect cards from
your fallen opponents. There are, if I'm not
mistaken, 300 cards all told, and every one
of them is illustrated in a great original SD
style. The art is sharp as a tack; I haven't
found a single piece that I don't like. Every
SNK or Capcom character you can think of is
here, and you can bet there are some that will
have you scratching your head (rather like the
helper characters in Marvel Vs. Capcom; I'm
probably the only guy alive who recognized the
Midnight Wanderers). I'm not talking about just
King of Fighters and Street Fighter; there are
ancient Capcom arcade stars, the Last Blade
crew, refugees from one-shot appearances in
Art of Fighting sequels, and more that I literally
have no idea about.
It's
too bad that Pokemon Pikachu is rolling forth
to conquer all this holiday season; with Nintendo's
iron fist of marketing might behind it, it has
an unbreakable hold on the mass gaming audience.
Hardcore types like you and I, however, know
that SNK vs. Capcom should be where it's at
for handheld collecting-trading-battling action.
So get yourself a Neo Pocket, get a link cable,
threaten your friends with death until they
do the same, and proceed to clash card battle
until you pass out. Should tide us all over
very nicely until the SNK vs. Capcom fighter
hits the streets.
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